Hit-stop across games
The brief freeze when an attack connects, which sells impact and gives players time to react.
| Game | Value | Frames @60 | ms | Confidence |
|---|---|---|---|---|
| Hollow Knight | FreezeMoment type 1 (likely nail hit) | 6.6 | 110 | medium |
| Hollow Knight | FreezeMoment type 0 | 27.6 | 460 | medium |
| Hollow Knight | FreezeMoment types 3-5 | 21.6 | 360 | medium |
| Super Smash Bros. Ultimate | Formula | — | — | high |
| Super Smash Bros. Ultimate | 15% hit, no modifiers | 15 | 250 | high |
| Super Smash Bros. Ultimate | Cap | 30 | 500 | high |
| Super Smash Bros. Ultimate | Ryu/Ken multiplier | — | — | high |
| Street Fighter 6 | Light (5LP / 5LK) | 9 | 150 | high |
| Street Fighter 6 | Medium (5MP / 5MK) | 11 | 183 | high |
| Street Fighter 6 | Heavy (5HP / 5HK) | 13 | 217 | high |
| Dead Cells | Critical-hit freeze | 1 | 17 | medium |